Poor Mouth (Ex): The beholder's mouth is ill-suited to combat, and is treated as a secondary attack. In fact, a dead beholder will slowly rise if not tethered or the gas sacs punctured. Thus, a beholder, even unconscious, never falls. Naturally Bouyant (Ex): Beholders are capable of flight through sacs filled with a naturally produced gas that makes them lighter than air. Inflict Moderate Wounds, Slow, Stone to Flesh and Telekinesis While it is possible for different species of beholders to have different spells delivered in this method, the typical beholder has the following spell-like effects: Charm Monster, Disintegrate, Deep Slumber, Fear, Finger of Death, Flesh to Stone. The saving throw DCs for all of the effects are equal to 10 + 1/2 the beholder's Hit Dice + Chr modifier, so the typical beholder's eyes would be DC:18. All eye rays can be used at will.Įach successful ranged touch attack delivers a spell-like ability with a caster level equal to the beholder's Hit Dice (CL: 13th) and an appropriate saving throw to resist. Neither option provokes an attack of opportunity. The beholder can use up to all of its eye rays as a full round action. A single eye ray can be used a standard action. Remove Blindness / Deafness and similar effects remove the blindness conditions from all affected eyes with a single casting.Įye Rays (Su): A beholder has ten eye stalks, each capable of triggering a ray as a ranged touch attack with a range of 150 feet. rays include: All-Around Vision (Ex) Beholders are exceptionally alert and Charm Monster: The target must succeed on. However, a blinded eye cannot use its special effect (either Antimagic Cone or Eye Ray) until the blindness effect is removed from that specific eye. This allows it to still see clearly until all eleven eyes are blinded and keep its all-around vision until each of the ten eye stalks are blinded. ![]() Otherwise, the cone remains in the same position, relative to the beholder, when the beholder stopped moving.īlindness Vulnerability (Ex): If a beholder is blinded, it only targets a single eye, chosen by the attacker when the blindness goes into effect. Whenever the beholder uses a move action to move, or if he is moved involuntarily, he can move the starting point to any intersection that is on the edge of his squares and redirect the cone. The beholder can close and open this eye as a swift action or a free action, allowing the beholder to close the eye at the beginning of its turn as a swift action and reopen it at the end of his turn. The eye rays of the beholder cannot enter the effect of its own antimagic cone. Treat this as Antimagic Field with a caster level equal to the beholder's Hit Dice. Click to find the best Results for eye monster Models for your 3D Printer. Skills: Fly +20, Intimidate +18, Knowledge (arcana) +19, Perception +18,Spellcraft +19, Stealth +14, Survival +18Īntimagic Cone (Su): The central eye of the beholder generates a constant 150 foot cone-shaped effect, in which all magic is suppressed. Every Day new 3D Models from all over the World. Str 10, Dex 14, Con 18, Int 17, Wis 15, Chr 15įeats: Flyby Attack, Great Fortitude, Improved Initiative, Iron Will, Point Blank Shot, Precise Shot, Weapon Focus (ray) ![]() Ranged: Eye Ray +12 ranged touch (DC: 18) DIES if reduced to HP:0.Init: +6 Senses: All-around vision, darkvision 60 ft Perception +18ĪC: 26, Touch 11, Flat-Footed 24 (-1 size, +2 Dex, +15 natural) Large/smaller NONMAGICAL object/magical force is disintegrated in 10ft cube.ĭeath Ray: DC16 Dex, 55 (10d10) necrotic damage. Creature becomes dust if reduced to HP:0. GREATER RESTORATION/other magic ends this effect.ĭisintegration Ray: DC16 Dex, 45 (10d8) Force damage. Repeat save at END of next turn or become Petrified. Petrification Ray: DC16 Dex, creature is restrained. Awakens if damaged/Creature uses action to wake target. Sleep Ray: DC16 Wis., fall asleep for 1min. Object weighing 300 pounds or less moves 30ft in any direction. 16 An illithids flesh, was soft, supple, moist, and rubbery, resulting in. 4 14 15 A mind flayers body was, in fact, a gruesome mockery of the humanoid form. ![]() Telekinetic Ray: DC16 Str, moved 30ft in any direction and restrained until START of BEHOLDERS next turn. In terms of height, weight, and build, mind flayers were roughly comparable to thin humans, but it was at this point that any external comparison to humanoids ended. Slowing Ray: DC16 Dex, Half Speed, no reactions, must take action OR bonus action not both, 1min/Repeat save at END of each turn.Įnervation Ray: DC16 Con, 36 (8d8) necrotic/save for half damage. ![]() Paralyzing Ray: DC16 Con, Paralyzed 1min/Repeat save at END of each of its turns.įear Ray: DC16 Wis, Frightened for 1min/Repeat save at END of each turn. Beholder Eye-Ray Tables Standard Beholder d10Ĭharm Ray: DC16 Wis, Charmed 1hour/Until harmed
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |